#include "geometry/math3d.h"
#include "wsymath/computejointvertexoflineandplane.h"

GLfloat *Math3D::ComputeJoinedVertexOfLineAndPlane(QObject *_line, QObject *_plane) {
    WSYLine *line = (WSYLine *)_line;
    WSYPlane *plane = (WSYPlane *)_plane;
    return ComputeJointVertexOfLineAndPlane(line, plane);
}
